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Sony decides to take a cheap shot at the Nintendo 3DS and say that it is a child gaming system and that no one above the age of 18 is going to want to buy the 3DS…
We think that they are totally wrong and that they are throwing punches at the wrong crowd!
As if having to battle ludicrous accusations from The Sun wasn’t enough for Nintendo to deal with, outspoken Sony bigwig Jack Tretton has launched an attack against both the 3DS and Nintendo’s history in the portable game space.
“Our view of the ‘Game Boy experience’ is that it’s a great babysitting tool, something young kids do on airplanes,” chided SCEA’s president and CEO during an interview with Fortune.
“But no self-respecting twenty-something is going to be sitting on an airplane with one of those,” he added. “He’s too old for that.”
We here at 3DS Buzz are fairly sure that many of our readers are happy 3DS owners in their twenties, or are perhaps even older Nintendo followers who grew up enjoying the Game Boy and Game Boy Advance–this writer included.
Evidently, if Tretton’s observations are accurate, none of us have any self-respect and should be nothing short of embarrassed for enjoying Nintendo beyond the shadowy confines of our homes.
And, if we’re not mistaken, the above quote also labels the Nintendo portable experience as a haven of youthful escapism that’s only fit for girls…
Jack, seriously, shamelessly bigging-up your own products by sniping at the competition is one thing, but insulting the buying public is wholly inadvisable.
Tretton’s comments come as the Nintendo 3DS is struggling to maintain momentum in Japan, where the glasses-free console has been eclipsed for the last two weeks by, surprise, surprise, the olde PlayStation Portable.
Yet, despite the PSP’s recent resurgence in the Japanese market, might we point out that, while Sony has sold a solid 67 million PSPs around the world, Nintendo’s family of DS devices lead the global console market by a country mile thanks to unit sales of 146 million.
That equates to a lot of Nintendo fans carrying around a PSP-shaped void where their self-respect should be.
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Since June of last year, when the 3DS was revealed at the E3 convention, people have been all abuzz over this little gaming device that has the gaming world taking notice and giving Nintendo the spotlight once again.
In the recent years, the DS and the DS Lite wasn’t really considered to be a hardcore gaming device and was typically branded as a casual gaming rig. Now Nintendo wants to change all that with the Nintendo 3DS. A powerful device that can show you eye popping 3D without those goofy looking glasses.
Nintendo 3DS Specs and Details
In the way of giving a true gamer an experience that makes it worth the retail price of $249.99, there are a lot of features that the person will notice are a carry over from previous incarnations of the gaming system. There are a lot of different aspects that a person that has gotten accustomed to the DS line will quickly recognize as being better on this version.
One thing that will be an obvious new addition is the three cameras that are included with the device, two of these are an external camera while one is an internal. Take note that this is a 3D camera which can take your own 3D Videos. This is one of the major improvements that Nintendo has made. This improvement is considered to be one of the crowning achievements for the people at the manufacturer.
Unlike previous models the 3DS offers more functionality in a smaller package. The entire unit is only around 8 ounces in total weight. This makes carrying it around a lot easier, and more convenient for a user that truly loves their games. When it came to the top screen, there were some massive improvements that make this model a lot more desirable to a user.
The larger 3.53-inch widescreen LCD display, allows a user to enable the 3D mode without the use of special glasses for game play this is possible with the 800×240 pixel resolution. This resolution has made arrangements for each eye to have 400 pixels; this is how the 3D effect is able to be accomplished without the glasses.
The Nintendo 3DS will have a 2GB card that will be available to be used. This is unfortunately the highest of a card that will be recognized by the system. There is talk of this being changed in the next improvements. The 2GB will still be plenty for even the most hardcore of gamers to store all their games and still have plenty of room left over.
One area that also has seen massive improvements is the wireless capacity of the 3DS. There is the option to connect to a LAN server, or if you and your friends are close by, the ability to connect wireless to the others that are around you and your system. This is the one area that many players had been demanding for years and the people at Nintendo actually listened and made the needed adjustments.
PROS:-3D no glasses, what more can I say?-3D camera. Take pictures in 3D-MB of dedicated VRAM, 64MB RAM, and 1.5GB of flash storage-Processor equal to that of a Nintendo Gamecube!-Face Raiders (Comes built in, played it in the shop, it’s hilarious!)-Streetpass (Send and receive info from other 3DS’ automatically, like highscores and things)-Spotpass (Connect to the internet through wireless and download updates automatically)-Switch between 2D and 3D with a slider, so it doesn’t hurt your eyes.-Activity log (Like the Wii, see how much you’ve been playing)-Mii Plaza (Again, like the Wii, except better! also send people Miis through Streetpass)-Mii maker (Take a picture of yourself or a friend and it turns it into a mii)-Internet browser and shop built in.-Sound (Plays mp3s straight from SD card with sound manipulation software built in)-VIRTUAL CONSOLE! Download and play old Gameboy games! Mario! Zelda! Pokemon!-Backwards compatible with every DS game -Remakes? Did I mention Ocarina of Time? Don’t think I did…-Range of colours. (Only blue and black on the release day, but they’ve previewed Red, green etc)-ShinyCONS:-Can hurt your eyes if you leave it on 3D mode and you are under 7 I’d seriously recommend it over an iPad, which is basically a massive iPhone.
Pros
Clever and intrepid social networking features
Dual cameras can capture 3D pictures and video
Portable 3D without special glasses Cons
Narrow “sweet spot” viewing field for 3D effect
Low 0.3-megapixel cameras
Only 5 hours battery life playing 3DS games
Let me answer some questions for you that you may be having!!!
Yes, the Nintendo 3DS‘s splashy glasses-free 3D is impressive. No, it won’t make you cross-eyed or blind. Yes, the 3D effect you’ve heard so much about creates clever and often fascinating gameplay. No, the preloaded games and apps and snazzy new features aren’t slam dunks. Yes, Nintendo once again built a piece of gaming gear that takes big risks, though while some pay off, others remain unproven. And yes, for the $250 Nintendo’s asking, you’ll probably want to buy one if you’re a steadfast Nintendo fan.
But only probably. If Avatar 3D wasn’t your thing, if you couldn’t care less about stereoscopic 3D, if you’d rather not fiddle with fussy menus or social networking apps or 3D pictures you can snap and share with friends, the 3DS probably isn’t for you. Let’s get this straight, too: The 3DS may be less a gaming handheld than a totable multimedia center, only one of whose activities happens to be gaming.
Nintendo opted to load the 3DS with all you need to get started, plus a few unexpected extras. From a box twice the size of the DSi’s, you’ll pull an AC adapter, the manual and setup instructions, a drop-in-place charge cradle, a pack of “augmented reality” cards (more on these later), and the 3DS itself, which includes both a telescoping stylus and pre-installed 2GB SD storage card.
Of course the 3DS’s top screen–where it works its 3D magic by feeding separate images to each of your eyes–couldn’t be less like the DSi’s in terms of capability. Where the DSi employed a 3.25-inch TFT LCD, the 3DS lops a bit off the top and extends the edges, giving its slightly larger 3.53-inch autostereoscopic LCD more of a widescreen feel (it’s technically 5:3 aspect ratio, or 15:9, instead of the more conventional 16:9). It’s also capable of producing much sharper images with 800 x 240 pixels, or 400 x 240 pixels sent to each eye in 3D mode. Prior DS screens only supported 256 x 192 pixels.
What the top screen gains in tenths of an inch, the bottom 4:3 aspect ratio touchscreen loses, shrinking from 3.25 to just 3.02 inches diagonally, though it renders at a slightly higher 320 x 240 pixels. In fact it’s just enough to yield discernibly sharper text and cleaner lines, especially tapping around the 3DS’s new and abundant menus.
Getting the Nintendo 3DS 3DS effect to work properly–and continue working–takes some getting used to, and requires you and the 3DS remain relatively still. For instance, you’re asked to position your face away from the top screen slightly more than a foot, or about normal viewing distance, then remain perfectly centered at all times. But shifting as little as 10 degrees in any direction spoils the 3D effect and causes images on the screen to double or blur. It’s not a problem for games that don’t use the system’s motion-sensing features, but it’s a deal-breaker for others that require you to tilt and jostle the entire unit. If you don’t keep your line of vision fixed perpendicular to the screen, you slip out of the “sweet spot” and the image gets garbled.
Thank You Engadget.com for their great review on their product.
Here are a few of the standout titles we played around with:
Our first go at the system was nintendogs + cats, and we were quickly won over by the adorable beagle we adopted. The frisbee seems to pop just slightly off the screen when it’s held up by this furry friend, and you can almost feel the dog’s paws resting up against the screen.
Metal Gear Solid: Snake Eater 3D “The Naked Sample,” meanwhile, was very impressive for a camera-control-only hands-on. A pitch-perfect replica of the first jungle level of Metal Gear Solid 3, the demo showed the handheld more than capable of PS2-quality graphics, with enough seamlessly integrated pop-out and depth effects (the foliage) to emulate a window into Snake’s little world.
Resident Evil Revelationshad some of the best graphics we’ve ever seen on a mobile device, though they were only for close-cropped cutscenes of characters — we doubt they can keep up this sort of fidelity throughout, and the title wasn’t playable. Still, a modicum of camera control let us know what we were viewing was live-rendered, and it was impressive indeed. Buy Nintendo 3DS!
Kid Icarus wasn’t playable, sadly, and graphics were a little blocky, but a brief video didn’t completely fail to impress. Of all the 3D environments we saw for Nintendo’s new handheld, Pit’s rail shooter segments dizzily dodging laser beams showed the most stereoscopic depth.
Space shooter StarFox 3Dwas one editor’s favorite, and not just because it was actually playable — like Metal Gear Solid, the demo brought the original game’s first level to life convincingly, but also showed off quite satisfactory physical controls. We flew under arches in StarFox and through hoops in PilotWings with deft little motions of the analog slider, which we found both less touchy and more grippy than Sony’s PSP nub. And oh yes, double-taps of the 3DS shoulder buttons had us performing loads of barrel rolls.
Augmented reality: We love augmented reality in theory, and the addition of 3D and a bit of Nintendo-style insanity serves it well. We played one game where we strafed around an item card on the table, which blossomed a 3D monster bent on our destruction. Unfortunately, our intuition to lean around the object kept on taking us out of the 3DS’s 3D sweet spot. Another game was much more effective, scanning our face with the front camera, and then pasting that face on flying robotic enemies that we could pan the 3DS around to aim at and attack.
Steel Diverdeserves a call-out for looking like a mildly polished game. You instruct a submarine to dive, surface and fire torpedoes while carefully managing its momentum through oceanic trenches and caves. The 3D effect was particularly notable because it made the experience feel real — where the cut-away ocean feels lifeless in 2D, pushing the 3D slider north made it feel like we were looking into an aquarium.
Samurai Warriors 3Dwas also playable, though it didn’t have much depth — the bland, monotone environment felt flat even in 3D mode, and the CG video segment jarringly alternated between close and far perspectives.
Trailers for movies including Legend of the Guardians and Disney’s Tangled showed we’ve come a long way since the days of sub-25fps MobiClip DS framerates — both had plenty of stereoscopic effects and no visible artifacting, and were perfectly watchable in either 2D or 3D modes.
Racing games are a shoe-in for 3D, and Ridge Racer was very comfortable to play, if not too particularly astonishing visually. Nintendo 3DS – The black one!
Classics collection: Something we wouldn’t expect, but a roundup of a few of Nintendo’s classic titles (Super Mario Bros., Yoshi’s Island were a couple we saw) is actually served pretty well by the 3DS, with those familiar pixelated backgrounds given just a bit of depth. It’s unclear if, when or how this would hit market, but we sure hope it does.
So, people the wait session comes to an end now! Listed below are the games that are going to be at hand when the Nintendo 3DS launch will take place, March 25th.
1. Pilotwings Resort
2. Nintendogs + Cats: Golden Retriever & New Friends
3. Nintendogs + Cats: French Bulldog & New Friends
4. Nintendogs + Cats: Toy Poodle & New Friends
5. Pre Order Nintendo 3DS Super Street Fighter IV: 3D Edition
6. Nintendo 3DS The Sims 3
7. PES 2011 3D – Pro Evolution Soccer
8. LEGO Star Wars III: The Clone Wars
9. Nintendo 3 DS Ridge Racer 3D
10. Super Monkey Ball 3D
11. Samurai Warriors: Chronicles
12. Asphalt 3D
13. Tom Clancy’s Ghost Recon: Shadow Wars
14. Tom Clancy’s Splinter Cell 3D
15. Buy Nintendo 3DS Rayman 3D
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The Nintendo 3DS system opens up a whole new world of eye-popping gameplay possibilities. The stereoscopic 3D display of the upper screen gives objects within the game world a feeling of space and depth that extends far into the back of the screen. It becomes easier to see the position of characters and obstacles in the world, making many game experiences even more intuitive for all types of players.
Motion Sensor and Gyro Sensor
Portable play control reaches a new level with these amazing features, allowing for new & unique gameplay mechanics. A built-in motion sensor and gyro sensor can react to the motion and tilt of the system, so whether players are twisting their systems side to side or moving them up and down, their motion-compatible Nintendo 3 DS games respond instantly.
3D Camera
The Nintendo 3DS system uses its two outer cameras to see the world in 3D, much like the human eye, allowing for the creation of 3D photos—and a similar 3D effect to that seen in Nintendo 3DS games. The 3D camera is one of a kind and you want to buy a Nintendo 3DS click —> Nintendo 3DS
StreetPass™
Social and wired like no Nintendo system before it, Nintendo 3DS brings fellow players together in exciting new ways with StreetPass™ communication. Set your Nintendo 3DS to Sleep Mode and carry it with you wherever you go to exchange game data like Mii™ characters, high scores, and custom characters with other users you pass on the street. You control what data you exchange, and you can exchange data for multiple games at once, making virtual connections with real world people you encounter in your daily life.